CAPTAIN UNDERPANTS AND THE BATTLE OF THE BIG BAD BIONIC BOY PT1:  NIGHT OF THE NASTY NOSTRIL NUGGETS
CAPTAIN UNDERPANTS AND THE BATTLE OF THE BIG BAD BIONIC BOY PT1: NIGHT OF THE NASTY NOSTRIL NUGGETS

George and Harold’s nemesis Melvin Sneedly goes from snooty to snotty in the sixth book in this #1 New York Times bestselling series by Dav Pilkey, the author and illustrator of Dog Man!

George and Harold are up to their old tricks again, and when their latest prank makes a direct hit on school brainiac Melvin, he decides to get even! But in the blink of an eye — and the sneeze of a nose — the Bionic Booger Boy is born! Can Captain Underpants clean up this catastrophe, or will the mucous monster make a mess of things?

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CAPTAIN UNDERPANTS AND THE INVASION OF THE INCREDIBLY NAUGHTY CAFETERIA LADIES
CAPTAIN UNDERPANTS AND THE INVASION OF THE INCREDIBLY NAUGHTY CAFETERIA LADIES

Alien lunch ladies attack in the third book in this #1 New York Times bestselling series by Dav Pilkey, the author and illustrator of Dog Man!

George and Harold have played a trick or two on nearly everyone at Jerome Horwitz Elementary. When their latest prank causes the school’s cranky cafeteria ladies to quit, Mr. Krupp hires a trio of unusual replacements — who happen to look an awful lot like aliens! Will that curtain-caped crusader, Captain Underpants, save the day once more? Or will those outer-space cafeteria ladies have him for lunch?

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CAPTAIN UNDERPANTS AND THE PERILOUS PLOT OF PROFESSOR POOPYPANTS
CAPTAIN UNDERPANTS AND THE PERILOUS PLOT OF PROFESSOR POOPYPANTS

Professor Pippy P. Poopypants takes over science class at Jerome Horwitz Elementary in the fourth book in this #1 New York Times bestselling series by Dav Pilkey, the author and illustrator of Dog Man!

George and Harold are fourth-grade buddies with a penchant for practical jokes. When the boys’ latest prank drives their science teacher over the edge, their clueless principal, Mr. Krupp, quickly hires a replacement: Professor Pippy P. Poopypants. Of course, George and Harold can’t resist making fun of the Professor’s silly name. But then the Professor retaliates by forcing everyone in town to change their own names to be equally silly, with colossal consequences!

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CAPTAIN UNDERPANTS AND THE PREPOSTEROUS PLIGHT OF THE PURPLE POTTY PEOPLE
CAPTAIN UNDERPANTS AND THE PREPOSTEROUS PLIGHT OF THE PURPLE POTTY PEOPLE

George and Harold’s time-traveling Purple Potty lands them in a crazy place in the eighth book in this #1 New York Times bestselling series by Dav Pilkey, the author and illustrator of Dog Man!

The teachers are nice, the cafeteria serves delicious food, and the school principal, Mr. Krupp, thinks George and Harold are hilarious. Something is very, very wrong — and it gets even wronger when the boys’ pet pterodactyl, Crackers, and Sulu the Bionic Hamster are captured by George and Harold’s evil-twin look-alikes. Now George and Harold must face their greatest foes yet: THEMSELVES! Can they handle this mess on their own, or will they need Captain Underpants to swoop in and save the day?

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CAPTAIN UNDERPANTS AND THE WRATH OF THE WICKED WEDGIE WOMAN
CAPTAIN UNDERPANTS AND THE WRATH OF THE WICKED WEDGIE WOMAN

George and Harold accidentally create a monster in the fifth book in this #1 New York Times bestselling series by Dav Pilkey, the author and illustrator of Dog Man!

George and Harold are always good at using their imaginations, and that drives their mean homeroom teacher, Ms. Ribble, crazy! But this time, they’ve come up with much more than a silly prank… With her horrendous hairdo and two rabid robots, Wedgie Woman is well on her way to world domination, and only the Waistband Warrior can stop her!

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CATS
CATS

Cats are a perennial favorite with young kids. Filled with great tips and guidelines for kids getting their first cat. Lavishly illustrated with full-color, up-close photographs, Seymour Simon captures cats as they hunt, give birth, and play.

Ages: 5 - 9

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CHARLIE HERNANDEZ AND THE LEAGUE OF SHADOWS

“A perfect pick for kids who love Rick Riordan.” —Booklist (starred review)
“A winner for all kids, but it will be especially loved by Latinx and Hispanic families.” —Kirkus Reviews (starred review)

The Lightning Thief meets the Story Thieves series in this middle grade fantasy inspired by Hispanic folklore, legends, and myths from the Iberian Peninsula and Central and South America.

Charlie Hernández has always been proud of his Latin American heritage. He loves the culture, the art, and especially the myths. Thanks to his abuela’s stories, Charlie possesses an almost encyclopedic knowledge of the monsters and ghouls who have spent the last five hundred years haunting the imaginations of children all across the Iberian Peninsula, as well as Central and South America. And even though his grandmother sometimes hinted that the tales might be more than mere myth, Charlie’s always been a pragmatist. Even barely out of diapers, he knew the stories were just make-believe—nothing more than intricately woven fables meant to keep little kids from misbehaving.

But when Charlie begins to experience freaky bodily manifestations—ones all too similar to those described by his grandma in his favorite legend—he is suddenly swept up in a world where the mythical beings he’s spent his entire life hearing about seem to be walking straight out of the pages of Hispanic folklore and into his life. And even stranger, they seem to know more about him than he knows about himself.

Soon, Charlie finds himself in the middle of an ancient battle between La Liga, a secret society of legendary mythological beings sworn to protect the Land of the Living, and La Mano Peluda (a.k.a. the Hairy Hand), a cabal of evil spirits determined to rule mankind. With only the help of his lifelong crush, Violet Rey, and his grandmother’s stories to guide him, Charlie must navigate a world where monsters and brujas rule and things he couldn’t possibly imagine go bump in the night. That is, if he has any hope of discovering what’s happening to him and saving his missing parents (oh, and maybe even the world).

No pressure, muchacho.

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Clayton Byrd Goes Underground
CLAYTON BYRD GOES UNDERGROUND

From beloved Newbery Honor winner and three-time Coretta Scott King Award winner Rita Williams-Garcia comes a powerful and heartfelt novel about loss, family, and love that will appeal to fans of Jason Reynolds and Kwame Alexander.

Clayton feels most alive when he’s with his grandfather, Cool Papa Byrd, and the band of Bluesmen—he can’t wait to join them, just as soon as he has a blues song of his own. But then the unthinkable happens. Cool Papa Byrd dies, and Clayton’s mother forbids Clayton from playing the blues. And Clayton knows that’s no way to live.

Armed with his grandfather’s brown porkpie hat and his harmonica, he runs away from home in search of the Bluesmen, hoping he can join them on the road. But on the journey that takes him through the New York City subways and to Washington Square Park, Clayton learns some things that surprise him.

National Book Award Finalist * Kirkus Best Books of 2017 * Horn Book Best Books of 2017 * Publishers Weekly Best Books of 2017 * School Library Journal Best Books of 2017 * NAACP Image Awards Youth/Teens Winner * Chicago Public Library Best Books * Boston Globe Best Books of 2017

“This slim novel strikes a strong chord.”—Publishers Weekly (starred review)

“This complex tale of family and forgiveness has heart.” School Library Journal (starred review)

“Strong characterizations and vivid musical scenes add layers to this warm family story.” Kirkus Reviews (starred review)

“An appealing, realistic story with frequent elegant turns of phrase.” —The Horn Book (starred review)

“Garcia-Williams skillfully finds melody in words.” —Booklist (starred review)

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CODING IN SCRATCH: GAMES WORKBOOK
CODING IN SCRATCH: GAMES WORKBOOK

Perfect for children ages 6–9 who are new to coding, this highly visual workbook is a fun introduction to Scratch, a free computer coding programming language, that will take kids from playing games to creating them.

With easy-to-follow directions and fun pixel art, DK Workbooks: Coding in Scratch: Games Workbook helps kids understand the basics of programming and how to create games in Scratch through fun, hands-on learning experiences. All learners need is a desktop or laptop with Adobe 10.2 or later, and an internet connection to download Scratch 2.0. Coding can be done without download on https://scratch.mit.edu.

Simple and logical instructions help kids make their own Scratch Cat soccer game, design a ghost hunt that features a flying witch, animate a bouncing melon, or build a game to test reaction speeds. Children then can share the finished games with friends to see how they score. Kids can even test their coding knowledge with written vocabulary and programming quizzes at the end of each project.

Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK’s computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.

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COOL BUILDS IN MINECRAFT
COOL BUILDS IN MINECRAFT

Get building today! This book is full of cool Minecraft projects and awesome advice that will help you become a master builder in no time.

Get building today! For those who want to master the most important and most challenging aspect of Minecraft, GamesMaster Presents: Cool Builds in Minecraft! is the definitive book out there that covers mining resources to crafting buildings, vehicles and even entire worlds. Perfect for players of all ages who want to improve their crafting skills, this book will take you all the way from crafting your first shelter, to putting the finishing touches to your very own mega-build masterclasses. Includes full-color images and step-by-step instructions for 50 cool Minecraft builds. 100% unofficial. Created by Future plc and GamesMaster, leaders in video game publishing.

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COUNTING BY 7s
COUNTING BY 7s

A New York Times Bestseller

In the tradition of Out of My Mind, Wonder, and Mockingbird, this is an intensely moving middle grade novel about being an outsider, coping with loss, and discovering the true meaning of family.

Willow Chance is a twelve-year-old genius, obsessed with nature and diagnosing medical conditions, who finds it comforting to count by 7s. It has never been easy for her to connect with anyone other than her adoptive parents, but that hasn’t kept her from leading a quietly happy life . . . until now.
 
Suddenly Willow’s world is tragically changed when her parents both die in a car crash, leaving her alone in a baffling world. The triumph of this book is that it is not a tragedy. This extraordinarily odd, but extraordinarily endearing, girl manages to push through her grief. Her journey to find a fascinatingly diverse and fully believable surrogate family is a joy and a revelation to read.
  

* “Willow’s story is one of renewal, and her journey of rebuilding the ties that unite people as a family will stay in readers’ hearts long after the last page.”—School Library Journal starred review

* “A graceful, meaningful tale featuring a cast of charming, well-rounded characters who learn sweet—but never cloying—lessons about resourcefulness, community, and true resilience in the face of loss.”—Booklist starred review

* “What sets this novel apart from the average orphan-finds-a-home book is its lack of sentimentality, its truly multicultural cast (Willow describes herself as a “person of color”; Mai and Quang-ha are of mixed Vietnamese, African American, and Mexican ancestry), and its tone. . . . Poignant.”—The Horn Book starred review

“In achingly beautiful prose, Holly Goldberg Sloan has written a delightful tale of transformation that’s a celebration of life in all its wondrous, hilarious and confounding glory. Counting by 7s is a triumph.”—Maria Semple, author of Where’d You Go, Bernadette

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CRYPT QUEST/SPACE BATTLES
CRYPT QUEST/SPACE BATTLES

Trapped in a 80’s era haunted video arcade, Midnight Arcade is a play-your-way adventure tale in which the reader determines the course of action, ultimately controlling whether they live . . . or die!

After climbing a fence near an abandoned mall, you discover a derelict video arcade managed by a ghostly attendant. Presented with a magical game token, you select one of two games you wish to play, the eerie Crypt Quest or the flashy Space Battles. Once you place the token in the slot, you have to make choices to advance through the games and your decisions control whether you beat the game, or die.

Both games feature unique villains and life-like game play that will delight readers, and the most important choice in either game for those now trapped inside them, is the one that will keep them alive.

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