DISNEY AFTER DARK
Disney After Dark
In this fantastical thriller, five young teens tapped as models for theme park “guides” find themselves pitted against Disney villains and witches that threaten both the future of Walt Disney World and the stability of the world outside its walls. Using a cutting-edge technology called DHI–which stands for both Disney Host Interactive and Daylight Hologram Imaging–Finn Whitman, an Orlando teen, and four other kids are transformed into hologram projections that guide guests through the park. The new technology turns out, however, to have unexpected effects that are both thrilling and scary. Soon Finn finds himself transported in his DHI form into the Magic Kingdom at night. Is it real? Is he dreaming?
Finn’s confusion only increases when he encounters Wayne, an elderly Imagineer who tells him that the park is in grave danger. Led by the scheming witch, Maleficent, a mysterious group of characters called the Overtakers is plotting to destroy Disney’s beloved realm, and maybe more.
This gripping high-tech tale will thrill every kid who has ever dreamed of sneaking into Walt Disney World after hours and wondered what happens at night, when the park is closed.
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DISNEY AT DAWN
Disney at Dawn

It’s supposed to be a happy day at the Magic Kingdom-the return of the teenaged holographic hosts. But things go very wrong when a sudden lightning storm disrupts the celebration, and Amanda’s mysterious sister, Jez, disappears. The only clue is the sighting of a wild monkey in the Magic Kingdom during the storm. The mystery deepens as Finn is contacted by Wayne, an old man he hasn’t heard from in months. Wayne tells Finn that there’s trouble at the Animal Kingdom: the evil Overtakers have gained control of one of the computer servers that will be used to operate Daylight Holographic Imaging there. That means that if any of the holographic hosts fall asleep, they will go into comas-permanently.

Filled with action and brimming with the same meticulous detail as The Kingdom Keepers: Disney After Dark, this second book in the series-The Rise of Chernabog-is the result of hands-on research behind the scenes at Disney’s Animal Kingdom Park. Young and older readers alike will get a glimpse into a second Disney kingdom. The wild rides have only just begun; and the clock is ticking. How long can the teens keep themselves awake in their quest to find their friend-and what happens if they fail?

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DISNEY LANDS
Disney Lands
With the defeat of the Overtakers behind them, the five teenagers known as the Kingdom Keepers should be celebrating. By all accounts they saved Disneyland from certain destruction. Why then did their mentor leave one last puzzle for them to decipher? The Keepers must solve a puzzle of the past, or be crushed under an evil that makes the Overtakers seem like gentle souls.
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INSIDER
Insider

The Kingdom Keepers’ senior year in high school is almost over. For more than three years, things have been quiet. Their battles are long behind them, they agree, the threat to the Disney realm silenced?albeit at great cost. But inside the catacombs of the Aztec temple where Finn Whitman faced down his nemesis, the monstrous Chernabog, a new threat brews.

Deception and betrayal rock the Kingdom Keepers as the merciless group of Disney villains known as the Overtakers stage an unexpected comeback. But a discovery by the Keepers provides them with one hope of victory-a lost icon. It was believed to be gone forever. The Keepers have one last chance to preserve the heart of the Kingdom-Disneyland-from a terrifying destruction decades in the making.

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LEGACY OF SECRETS
Legacy of Secrets

Disneyland, Opening Day, 1955.
When five present-day teenagers known as the Kingdom Keepers find themselves thrown into a past that would make anyone envious, things don’t exactly work out the way they’d hoped. Finn, Charlene, Maybeck, Willa, and Philby open a door into a place and a time when the legend of the Disney parks is just starting. They are there, in 1955, to retrieve Walt Disney’s infamous pen that once saved the parks as we know them. But like all things Disney, nothing is as it seems.
The early days of the Tower of Terror, the origin of the Overtakers (Disney villains), and the real power of magic unfold in an unexpected series of events that propel both the Keepers and Disney itself into a darkness no one saw coming. Along the way, the Keepers visit Walt Disney’s hilltop home, Disneyland’s opening day and reception, and find themselves separated from friends sixty years away. The three Fairlies, young women in Disney’s School of Imagineering, girls with astonishing powers of their own, have unmasked a long-buried secret that threatens the lives of their friends as well as everything Walt Disney worked for.

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SHELL GAME
Shell Game

As the Disney Fantasy joins the cruise fleet, a special treat is in store for guests aboard its inaugural sail from Cape Canaveral to Los Angeles: the Disney Host Interactive teenage guides will be part of the Fantasy crew.

Finn, Maybeck, Charlene, Willa, and Philby are to attend the cruise as celebrity guests, and to perform a ribbon cutting for the DHI server to go live. The Fantasy is now the most advanced cruise ship in the world.

But all is not right belowdecks. Strange things are happening. Unexplained phenomena. Only the Kingdom Keepers know the truth behind their invitation: nearly every Disney villain is represented onboard the new ship: whether on its decks or in its theaters. It’s believed the Overtakers have infiltrated the cast and are “stowaways.” Worse: it is believed they have stolen an important journal that once belonged to Walt Disney himself–Finn has been having dreams about this–and that some kind of mission is planned.

The ship sets sail filled with enthusiastic guests and crew, and the battle is on in new and exotic arenas: the beaches of Castaway Cay, the caves of Aruba, the locks of the Panama Canal, Costa Rica’s rain forest zip line . . . But the end game is far more complicated and intense than anything the Kingdom Keepers had planned on. If the Overtakers get their way, a power will be unleashed that no one will have the ability to vanquish: Chernabog, dormant for years, is about to have his full powers restored. . . .

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